Vintage Volkswagen Racing: The Beginning of Deano Dyno-Soar

Dean Lowry joined Joe Vittone and his VW dealership Economotors in Riverside, California in 1955. After realizing how easy it was to repair and service Volkswagen Dean learned all he could and increased his skill level. He decided to make a career of Volkswagens and increasing their performance on the drag strip.

While working for Century Motors in Alhambra, California, Dean helped to build a racing VW beetle that he raced regularly for five months. He then built a dragster with a Porsche engine and began campaigning it in several local drag racing events.

Joe asked Dean to return to Economotors in 1963 and began once again to work with EMPI performance parts. He developed exhaust systems, carburetor kits and valve kits. At this time, Dean built the famous Inch Pincher race VW, one of the most famous race cars.

In 1968 Dean left Economotors again and partnered up with his brother Ken to start their own VW repair and service shop in Santa Ana, California. The brothers wanted to focus solely on building and repairing VW engines full time. This new business was called Deano Dyno-Soars, after Dean’s nickname of Deano or Dino.

The Lowry brothers stuck with the dinosaur theme throughout their business, and took up the color purple. They created the Purple Dyno-Soar engine, which was painted purple. The racecars and even their service shop was also colored purple. It became their trademark color.

The Lowrys often went drag racing with Dean’s daily driver, a 1954 VW sedan with a 2180cc engine. The car had been lightened to reduce the weight. Custom lightweight spun-aluminum wheels were designed specifically for drag racing VWs and made their debut on the Dyno-Soar racing vehicle. It’s best time was 11.62 sec and was the car to beat in the NHRA H/Gas class.

One major advancement Deano Dyno-Soar made in the VW racing world was developing an aftermarket crankcase that allowed VW engines up to the size of 3 liters to be built and housed in the rear engine compartment. It was known as the Ultra Case. Deano Dyno-Soar also designed and developed the first set of aftermarket cylinder heads for VW drag racing. They allowed larger valves to be used than a regular VW head.

After winning numerous races and trophies, they decided to retire the drag racing VW in 1972. The business also called its doors in 1972 and the brothers went their separate ways.…

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Savage Koi Auto Parts Sign

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Teaching Through VR Technology


Virtual Reality, VR in short is a very advanced technology, which is an integration of computer science, robotics, instrumentation, multimedia, sensors, optics, 3-D technology, etc. Each technology, which converges to form VR, in itself, is very sophisticated and hi-tech. VR is a powerful user interface technology. This current technology does not even require physical presence of a person. Information is important and this promising technology provides the best way to visualize it, enabling direct interaction for the user.

VR has full-blown applications in industries like automobile and aviation. Its implementations are now being expanded to fields like education and medicine. In education, Mutual Telexistence (convergence of VR and robotics), Virtual Rooms and Distributed VR have emerged. In medicine, very advanced softwares have been developed to treat growing number of painful procedures. Some of the examples include:

a. Wound care of burn patients

b. Endoscopic therapy after Single Event Multilevel Surgery (SEMLS) for cerebral palsy

c. Dental pain and anxiety

d. Pain / anxiety during injections

e. Overcome phobias like spider phobias

f. Treat various anxiety disorders like Post-traumatic Stress Disorder (PTSD)

g. In artificial limb development

Virtual Environments (VE) for education have been discussed in various ways. While advanced multi-user educational VEs are still a speculation, simpler VEs based on standard technologies have been in existence for some time.

For distance education purposes, distributed VR is useful. Virtual Reality system can be networked to support multiple-user immersion environments joined over long distances. The sites implementing VR technology must be networked using low band modem-to-modem over telephone lines, the Internet, and high bandwidth communications. The emergence of the Virtual Reality Modeling Language (VRML) as a standard method of modeling virtual reality objects and worlds coupled with the wide spread deployment of WWW browsers that support VRML allows the creation of such distributed virtual environments, which can be accessed through Internet. This paves the way for participation of more geographically dispersed users in multi-user virtual reality interface systems.

Applications of VR

The fields in which VR has been implemented are summarized below-

Education and conferencing.

Civilian and military training simulators.

Business and scientific visualization.

Architecture, design, prototyping (Research and Industry).

Art and leisure.

Surgery and rehabilitation.

Telexistence, tele-immersion and Immersive 3D virtual environments (IVR).

SnowWorld, SpiderWorld, ChocolateWorld, SuperSnowWorld.

VR in Education

Virtual Reality technology offers educators a truly new and innovative way to teach and engage students. It is a cutting-edge technology that allows students to step through the computer screen into a 3D interactive environment. Using a special headset and glove, it places students inside of a simulated virtual environment that looks and feels like the real world. Integrating virtual reality into everyday learning has revolutionized teaching and learning processes.

A helpful analogy to better understand the nature of the virtual environment is that of a student exploring a forest for the first time. A student will best learn about the forest not from reading about it or listening to someone talk about it, but by walking into it – …

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